Troop 20’s High adventures trips are an outdoor experience that applies scouting skills to real situations. Our High Adventures typically includes activities like backpacking, hiking, whitewater rafting, kayaking or canoeing. It may also include mountaineering, rock climbing, mountain biking, orienteering, hang gliding, paragliding and hot air ballooning.
Easy: No Experience & Limited Physical Activity (-5 miles/day hikes, no packs).
Moderate: Some Experience & Physical Activity (Up to 10 miles/day with limited pack hikes).
Demanding: Experience & Physical Activity (10+ miles/day with full pack hikes).
Trip planning starts in September – October of the year prior to your trip. Committee meets early November to review and vote on submitted High Adventures for the up coming year.
High Adventure Trip Process
- Identify the High Adventure Trip.
- Budget the trip:
- The High Adventure Chair can help you resource the cost of the trip.
- Last deposit covers remaining expense, when the trip is completed.
- All trips are self-funding and should carry a ZERO balance.
- Submit the trip with budget to the High Adventure Chair(s) for review. High Adventure Committee will review and vote for approval and funding.
- Promote your trip to ALL Troop members.
- High Adventure Flyer – Template
- Selection Process:
- At the Troop Meetings
- Via Email sent by the Scout Master
- Selection Process
- First come first serve (in writing with non-refundable deposit)
- Scouts and Adults must meet the trip published requirements (skills, age and rank)
- Scout meets the definition as “actively involved” in the Troop
- Scout deposit first, Scout rank second, ASM’s deposit third, Committee Members deposit fourth with Parent deposit fifth.
- Collect ALL deposits and manage all expenses, prior to submitting checks and receipts to the High Adventure Chair for processing/reimbursement.
- All deposits are NON-REFUNDABLE, unless:
- A replacement is found
- A waitlist is created to backfill vacancies
- Manage ALL details and arrangements for your trip.